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Age of Conan - The most massive Failure I've ever participated in... - [H]ard|Forum

WARNING - It's a long one. Color me uninformed, I didn't have the misfortune to experience Anarchy Online, Funcom's first major MMO abortion.

I thought with AoC, the potential and the massive interest the game had at the beginning would be enough to carry it until the devs got their act together, and how wrong that assumption was. I liked the combat, I liked the graphics, and the world, and just about everything else about it.

They proceeded to slash and burn virtually every aspect of the game that made it enjoyable.

If something cropped up as an issue, they decimated it. Group XP abuse? -Shotgun the group xp bonus. Gems making PvP too one sided? -Destroy almost all benefit they give People on forums complaining about "x"? -Grab your ass, because they're about to blow your class out of the G.D.

Airlock Is your class too powerful in PvP? -Stand by, we're about to ruin your ability to PvE with some serious nerfage. Funcom didn't just have a nerf bat, they had a nerf Howitzer, and nobody to really aim the damn thing reliably.

They tripped over their own peckers every patch. It seemed with every patch they would break some essential game mechanic that was fine before, while introducing or changing things that were virtually useless to the gaming populace, and absolutely ineffectual at rectifying issues.

The enitre post release dev-cycle was filled with patch after patch of knee jerk reactions to things that weren't even relevant. They would introduce new quests, leaving broken ones as is for months.

My favorite thing that they did was take the time to introduce more voice overs.

That garnered the biggest "W.T.F." from me that I've ever experienced in an MMO, and granted, I'd only played one before.

It was a doozy as well...

It was SWG. At least with Star Wars Galaxies, Sony sloooowy drove it into the ground over a three-year period, with gentle taps, almost lovingly, until the final New Game Edition fiasco where they bolted on a run and gun control scheme to a point and click interface and finally decimated their player base in a two week period. Funcom drove a game into the ground with a 10 ton sledge maul, in less than 6 months.

I didn't log in for a month, and when I got back, everyone in a friends list of 30 people were gone.

I ran through every major area you can run through where there normally would be 40-50 people average on a week night. There were three, I saw three players.

Until I went to Kheshetta, then I saw five more.

One of them kicked the absolute crap out of me in about 5 hits.

Class balance in PvP my aching arse. AoC should stand as a perfect testament of how not to do things in an MMO.

The devs should write a book and call it "Full on Fail, the Funcom art of Effing things up". I think that pretty much covers most of my disappointments/butthurts, I think I'm on hiatus with MMO's for a while, at least until Bioware brings out their Star Wars mmo, then we'll see. I know some of you played it, I'd like to hear what you all have to say about it, post mortum.

That's about dead on, I die a little bit inside every time I realize that I spent money on that game.

I want my 70$ back from buying that POS CE.

Back in july they were recruiting people for "moderators" on their us support forums so I applied and got the job. I knew after doing that for a week it was pointless. The site was flooded DAILY with hundreds and hundreds of angry posts by people who were not happy. Does it surprise me it failed?

Nope. Didn't seem anyone really cared about the way the game was going.

The patches broke it?

I hated it shortly after leaving the first town.

Didn't know they could actually make it worse.

Warhammer still seems fun though so maybe there is atleast one decent game to play.

Quote: : The patches broke it?

I hated it shortly after leaving the first town.

Didn't know they could actually make it worse.

The patches didn't break the game..

The patches always broke "more" stuff in the game which they would have to end up patching again. The brought up two servers ..

A public server and a test live server..

And the test live server basically became where everyone dumped their problems. It was absolute mess.

To the OP: Have you tried Warhammer?

If so, what did you think of it? I too am wary about spending money on another MMO after blowing all the cash on the AoC CE.

I'm back to WoW for the time being.

WoW has it's own problems, but at least it is a polished and fun game.

Quote: : To the OP: Have you tried Warhammer?

If so, what did you think of it? I too am wary about spending money on another MMO after blowing all the cash on the AoC CE.

I'm back to WoW for the time being.

WoW has it's own problems, but at least it is a polished and fun game.

I tried Warhammer and wasn't impressed with it.

Mind you I only tried the beta but even that didn't impress me enough to warrant going out to spend money on the game.

I remember people were gushing about this game during the first couple weeks of release.

Some people were commenting about it just being "fun" where wow was a chore.

You essentially need to give an mmo a few months before you can really pass any kind of judgment on it.

I liked the game.

Stopped playing eventually due to the moronic approach to the classes - I played a barbarian, which had about five non-working feats or abilities, and whose main attack was utterly destroyed because people complained.

Never mind that they were a low-armour, high damage DPS class - if they were doing damage people were complaining.

It was useless against more than three NPCs, and you were forced to combine both 2H and DW trees to to stay alive long enough to do any damage, unless you gemmed up.

This was the main reason I left the game.

I could cope with the bugs and the losers forty levels above me raping me to death every time I went into a new area: my class was just shat on.

They could take light armour, but all the light was mage-spec.

All the 2H were mage-spec. I wanted AoC to work because it's the only MMO I know of that doesn't employ the fucking silly gnomes and blue-eared elves and green goblins approach.

It was nice sticking your knife in someone's throat and tearing it out of the side, it felt more rewarding than watching a bar go down.

They obviously just had a serious mongoloid in charge of the decision-making. Bore.

I have played just about all of the MMO games to one extent or another.

The one I consider the best is the one I still play and that is Lord of the Rings Online.

I actually made it to the top level which is something I have never done in any of the others.

The story and characters are very good and they seem to understand that we play these games to have fun.

I am also impressed with the amount of new content they have added since launch.

I played A LOT when it first came out.

Hit lvl 55 and was like hitting a wall, the urge to play stopped.

Iv played maybe 10 hrs in past 2mo ~_~

I wish I had my money back as well.

I played for a few weeks and just couldn't stand it.

I played right up until the point of the first patch.

It wasn't the patch that drove me away, it was RL happening so I shut down WoW/AoC accounts on focused on RL.

So then I fire back up my WoW account, but keep looking at AoC with a fondness because I actually had fun the whole time I was playing.

So over the past few months i'd considering firing AoC back up, but for whatever reason I don't.

So now I read this and realize that I probably quit at the perfect time.

Its a shame I spent retail price on it, and a shame they kicked it to the ground.

I liked AoC 1.0, i thought it was a really innovative MMO, and one that had a fantastic development cycle.

The whole process was engaging, and I suppose being involved early on was part of that.

Maybe they can bring it back to its roots.

Maybe it'll go Vanguard =/

Totally agree. LOTRO is the only MMO that can hold me.

I've been involved with all the "major" MMOs of late and I just get bored with them.

LOTRO has a very compelling quest-driven storyline.

Can't speak about PVP as I don't do that. AOC just never pulled me in and it was very unstable.

LOTRO is mature enuf that it is very stable and as you say they frequently add new content.

I didn't know people still played this game.

Hey I don't play it but don't take these as something unique to AOC These are found in WOW too your class too powerful in PvP? -Stand by, we're about to ruin your ability to PvE with some serious nerfage. Wait till you see the new expansion.

Balance ROFL hey would introduce new quests, leaving broken ones as is for months.

(YEARS IN WOW) give them time

How can you call Anarchy Online an abortion, honestly?

That's a horrid opinion of it but, whatever.

I'm with you, just as everyone else is I'm sure, that AoC sucked harder than a Bronx hooker.

AO, that's another story altogether, that's one of the MMO's out there right now that is still very much alive/good and hasn't really changed all that much.

I liked it at first, I rolled a Necro right off the bat which is my favorite class in any game. Then i quit shortly after they nerfed the hell out of them, i managed to get to level 46 and bam, brick wall. In the beginning i could destroy a boss and 5 mobs a level or two above me with ease, then they nerfed them and i couldn't do squat

I jumped ship on the game before my free month was up.

I remember the last patch that came out, while I was playing, broke the ability to bind keys...

Key binding was broken for weeks.

Wow... just wow.