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Warhammer online Beta. Anyone else get in? - SaintsReport Community Forums

Well, I thought War open beta didn't start until the 7th or so but I was able to log in and patch today, and actually play for a few minutes.

I guess because I prepaid for the game on direct2drive. My character seemed very responsive to movements which is about all I had the time to judge, gotta go to work but I'm gonna play quite a bit tonight.

Been playing quite a bit and think this game will definitely get lots of subs.

Sadly, beta is down now until sept 7th(open beta starts) while they revamp some things. All the things I love about wow tend to be in warhammer with a few added benefits around focusing on pvp.

It seems they didn't spend their time developing content only 2% of the population will ever see like wow.

Sorry, pve raiding just blows in my book.

This game warhammer is pvp centric all the way. I love how you can level in pvp and from the opening character launch you feel right away you are in a war.

I love how the game fires up quick and this is just a beta. One thing wow does extremely well is immediate gratification combined with great polish keeps things VERY addictive. From windows, I can log in to wow, go through the authenticating period and enter the que for a battleground and be involved in pvp in 30 seconds flat!!!

This means you find yourself loving the immediate fast response time of the wow launcher and the feel of getting into the action fast.

It's like why some get addicted to video poker.

You can keep throwing money in and...BLAM..you are gambling, and gambling..with no wait time to think about "should I be doing this?" Let's compare it to AOC, a lovely game with grear graphics and tortage 1-20 is a great experience.

Even then even if you own a monster pc the load times are just a downer as you find yourself becoming impatient.

The graphics are just too bleeding edge for a mmo and things are just too slow and the glitches AFTER tortage really start to rear their ugly head. I didnt have much problems but my 2 friends did.

Greyed out maps and crashes left and right.

Then it takes like 5 minutes to log in to the game again and the hard locks are frequent...gotta completely power off the pc.

The immersion factor becomes destroyed and bums everyone out.

This happened to me sometimes as well.

When you add in 3 people playing together the chance that one person being frozen up goes up while everyone else has to sit around and wait for them. Then when you add in scaling grey elites and bosses?

Ugh, thats a total deal breaker. Warhammer fires up fast and gives me that get into the action quick mentality which can make for an addictive game.

This game also no doubt will NOT require a monster graphics card...most likely something a little better than wow but not much.

I think your isp speed will be more important. Warhammer has simple graphics like wow BUT they are very visually appealing.

I love the fast log in times in warhammer, and I love how you can elect to level up by pve(vrs mobs, aka npc killing and questing) or level up by killing other people from level 1 in pvp! Combat seems a bit sluggish but the developers claim they are putting their main focus on speeding things up.

The question goes, with EA backing them where did the money go with this game?

It certainly isn't the graphics, folks.

I'll tell ya where it supposedly went.

It went towards a lot of balancing and the ability of a server to handle a couple hundred people on the screen at once destroying each other during sieges. Aoc could never accomplish this right now with so many on screen in pvp wars.

Everyone's pc would most likely blow up simultaneously.

Lol I like what I see so far but there is a long way to go. Game has some potential and is worth a try for sure.

It will be interesting to see how their launch goes, with EA backing them there is no excuses here.

I'm expecting some bugs but hoping they are reasonable.

Holy crap! No time to read this thread.

I've had the beta code for a couple of months.

I haven't been keeping up with it.

Here I come!!

Thanks for the update.

You said the fights seem sluggish, but how do the fight mechanics actually work?

Similar to wow? Or a combo system like aoc?

What class did you play?

Quote: : Thanks for the update.

You said the fights seem sluggish, but how do the fight mechanics actually work?

Similar to wow? Or a combo system like aoc?

What class did you play?

It's similiar to wow.

There is a hotbar....etc.

No combo system to speak of. I tried out the tank class(greenskin) and a caster elf(dark sorcerer?) Sorcered was fun, but I had no sound effects which was a bummer.

The greenskin orc tank was really fun, but I don't see me playing one of these at launch.

He's just too big of a target, which can be nice to recieve heals but in large scale battles I anticipate them being blown up quite fast charging in to their deaths. One thing that is nice is taunts work in pvp in warhammer.

They help mitigate damage of your party so if you spec tank you don't feel quite so useless like wow's prot warriors who are only good for running the flag. It seems like WOW but with a totally different feel to it as far as the environment goes.

I wouldn't worry about the sluggish part, there was no lag to speak of as my pc was eating this game alive with ease at 2560x1600 resolution with everything on high settings.

When I say sluggish I just think things are a little slower than wow os my assessment might be unfair.

However, the game development team of mythic is LISTENING to their customer base and there main focus is speeding up combat a bit and preparing for open beta. This might end up being a good thing if things are a little slower than wow because one thing I do not like about wow is how you can be blown up too fast.

I didn't mind too bad that things were a little slower.

But things might have to be...200 vs 200?

Thats a lot of peeps. Evironment and focus seem waaay different than wow.

Warhammer had this "we are in a war go kick some butt" type feel to it"...whereas wow was just ho hum, peaceful..kill stuff quest and level.

Warhammer throws you right into that we are in a war type feel where you can actually participate in pvp at level 1 aiding the war effort?

I'm sorry thats just fun. It seemed all about WAR where wow is just leveling in a zone and leveling is boring in wow..but things can open up at 70 in wow and get pretty awesome in wow.

The thing I like about warhammer is you can level up by pvp alone, but will Warhammer's endgame be as good as worldofwarcrafts?

Warhammer lets level up in different ways which means you have options during the grind!

This is totally cool and you feel like you are part of a real war.

I know with this game even if you choose to not pvp at all your pve accomplishments AID the overall war effort.

So this is a pvp-centric game all the way. Though, if you wish, you can only level with pve and focus on that, so they don't force you to pvp per say. The graphics didn't seem high end but certain objects seemed a little more detailed than wow which leads me to believe the graphics will be better than wow's but certainly not anywhere close to bleeding edge like Age of conan.

This is a good thing, the graphics are just good enough.

They are quite cartoony so people that like wows artistic style will like these graphics, but warhammer does have a style all to it own.

Remember this is beta, and not even the open beta I played which starts sept 7th.

They are preparing for the open beta as we speak so I expect more graphic options to be implemented in the settings. I get the feeling that Warhammer will even be a more casual than wow and be quite addictive.

I dunno, but it hit me like wow did.

The first time I played wow and logged in for the very first time I was like, "well, this is an ok game"...then I found myself playing more and more..and well, more. Same kinda thing with warhammer.

Not sure why, but I wanted to keep playing.

The addictive clicks, wardrums pounding, and total war-like environment had me interested for sure. I expect the usual new launch growing pains for sure but one thing to remember is they did delay their launch by 5 months or so and this is something AOC should have done.

But anyone that likes mmos should give this game a shot for sure.

Well, with financial backing from EA, and Mythic's track record for smooth launches, I expect the launch of this game to go well.

DAoC had one of the smoothest MMO launches ever.

Maybe THE smoothest;

I still haven't seen anything like it.

No roll-backs or massive server downtimes, excessive queues, game-breaking bugs, etc.

Then again, MMO gaming back then wasn't what it is now, so there were fewer servers and fewer people trying to get in.

Sounds pretty cool.

I think I will check it out.

Here is a brief description of the classes/races...very interesting approach.

I got it from betaleaks.com.

Sorry for the long paste but its members only.... WARNING...LONG DESTRUCTION Black Orc Black Orcs pride themselves on their excellent battle plans.

You start by hitting something, than hitting it harder, and if need be, hit it even harder again.

Clobber is the start of the plan and while it deals only a small amount of damage, it increases hate from monsters, alternatively you can use “Wot armor?” to start your plan and reduce your target’s armor.

Trip ‘Em Up is a Gud’ plan and deals damage over time while snaring your target.

Skull Thumper is the “best plan” and hits harder than the previous moves, Shut Yer Face can silence those pesky wizzies and healers.

Use Da Challenge to taunt opponents so they’ll less damage to anyone but you.

Use Da Biggest to have a chance to buff your strength after every hit.

Save the Runts will split damage towards your guarded groupmate with yourself, helping to keep them alive longer.

“Where You Going?” can root up to four targets around you, which can help create some breathing room for your group. Chosen Cleave is a Chosen’s basic attack, and Seeping Wound can be used to add damage over time.

Touch of Palsy is powerful effect that damages your target as long as they are moving.

Dizzying Blow will snare your target and if they happen to be ailing their abilities will briefly take longer to refresh.

Tooth of Tzeentch deals damage upfront and adds additional damage to the next attack against your target.

Use Taunt to reduce the damage your opponent can deal to everyone but yourself.

Repel can be used to knock players away from allies you are defending, and Petrify can root them in place in order to slow them down.

Dreadful Fear is a brief aura that will reduce the Auto attack speed of your targeted enemy, and will then radiate an effect that gives everyone in your group a chance to deal extra damage against anyone in your aura. Disciple of Khaine As a combat healer, you need to personally strike opponents to regain Soul Essence used for healing.

Covenants are lasting auras that provide benefits to you and your group.

Using Lacerate on an opponent cripples them with damage over time.

Since they are now crippled, Cleave Soul will deal Spirit damage instead of normal damage, and Flay will snare your target.

If attacking a caster, use Consume thought to silence them.

Soul Infusion heals over time that can be quickly applied to anyone in need.

Khaine’s Embrace can be cast fairly quickly and will heal everyone in your group.

Rend Soul is an offensive ability that will heal allies based on the damage dealt.

Terrifying Vision will reduce the damage you take from a single opponent, but will end early if you strike them.

When needing to fall back, use Flee. Magus Start encounters by placing your Pink Horror and then cast Mutating Blue Fire to deal a large amount of upfront damage followed by damage over time.

Follow up with Glean Magic to reduce your targets magic resistance.

Use Flickering Red Fire while Mutating blue Fire Refreshes.

Surge of Insanity is instant cast and will set back your target’s building abilities slightly.

Use Theft of Words to briefly silence other casters.

Dissolving Mist deals damage and lowers your target’s toughness, making them take more damage.

Use Demonic Lash when possible on targets that have closed the gap to you.

Tzeentch’s grip can root targets around you in place and can give you time to cast longer building spells or to use Flee and escape entirely. Marauder Marauders are all about running up to people and hacking at them until they stop moving.

A Marauder should always have a mutation on, in this case we’ll focus on using the Gift of Brutality. Use Charge to gain a burst of speed and quickly close the distance with any ranged attacker trying to attack you from afar.

Alternatively, you can also use Terrible Embrace to drag a victim to you and your group.

Start out by using Corruption to lower your opponent’s toughness, and Pulverize to reduce their defenses.

Next try stacking on multiple Rends to get a steady stream of damage.

Convulsive slashing deals a lot of damage over three seconds, after which it’s good to use Flail until Corruption and Rend need reapplication.

For an extra boost of damage use Ferocious Assault, but try to finish the combat before the negative effect kicks in.

If your prey tries to run away, use Debilitate to slow them down. Shaman Mork wants you to be shooting, the more you shoot, the more Gork wants you to be healin.

Every offensive or healing spell cast will fill your Waaagh!

Pool for the opposite deity.

Using an ability opposite of what type filled the pool will drain it, which reduces cast times or increases the effectiveness of that spell. Start fights with Brain Bursta, and then quickly toss on Bleed Fer’ Me to further damage your target while healing your defensive target.

Use Ey, Quit Bleeding to keep health topped off and Bigger, Better, An' Greener to restore large amounts.

Don’ Feel Nuthin can be used as a heal buffer as the recipient will absorb a large amount of damage over ten seconds.

Use You Got Nuthin!

On other casters to shut them down briefly.Continually attacking will let you instant cast your large heal or instantly Rez an ally.

If you get in over your head, use Eeeek!

And Flee to try and escape. Sorcerer Start encounters with Doombolt and then use Chillwind to add a Damage over time effect.

Stack three copies of Word of Pain on a target to reduce willpower and eventually deliver a huge burst of damage.

Shadow Spike can add a powerful damage over time to everyone in front of you, diverting healer’s attentions from your Word of Pain victim.

Using Stricken Voices can outright silence the opposing healers, making them unable to react to your incoming damage spike.

Obsessive Focus increases your damage against a single target, perfect for the incoming Word of Pain.

Fire Gloomburst to quickly deal damage and increase your Dark Magic until Word of Pain activates.

The higher your Dark Magic the more damage you can do, but also the more likely you are to damage yourself in the process.

With Grip of Fear you can root all those near you in place and get off some nukes unhindered.

If you get overwhelmed, use Flee to escape. Squig Herder Summon your trusty horned Squig to bounce around and attack your foes.

Use Lot’s and Arrers and Run ‘N Shoot to deal the bulk of your damage, using Plink to fill in gaps.

Poison Arrer is a powerful attack, great for starting and finishing a fight.

“Drop That!!” is great against weapon based classes.

Farty Squig can deal a fair amount of damage to everyone near your Squig, and the ability allows you to quickly summon another.

You can’t shoot at point blank ranges, so use “Cut Ya!” to add damage over time and Stabbity to finish off opponents in your face.

Use Flee to retreat while your pet attacks your pursuer. Witch Elf With Shadow Prowler you can sneak around and start fights on your own terms.

From Prowler you can use openers such as Treacherous Assault to give yourself an edge.

Continue with Kiss of Betrayal to increase the amount of damage you do.

Follow up with Wracking Pains and Slice to build up further points for a high damage Puncture finisher.

When possible, try to connect with Agonizing Wounds from the rear to reduce armor.

If fighting a caster use throat Slitter to silence them.

Use Enchanting Beauty to reduce the damage coming from targets you are not currently attacking.

If there are too many opponents for you to deal with, use Flee to escape. Zealot Before battle, place Marks on both yourself and allies to grant them additional protection and abilities.

Start battles with Scourge and follow up with Warp reality once monsters start running towards you.

Cast Harbinger if Doom to reduce damage you take once an opponent is attacking you.

Using Flash of Chaos and Veil of Chaos you should be able to heal or prevent a fair bit of damage.

If things get too intense, use Flee to retreat from battle.

Once safely out of harms way, you can use Elixir of Dark Blessings to heal a large amount to either allies or yourself.

If they are beyond saving, you can cast Tzeentch Shall Remake You to bring back your fallen allies.

Casting Mark of Remaking on yourself allows you to self resurrect and have a second chance of saving your group.

Dust of Pandemonium can heal everyone in your group at the same time. ORDER Archmage Archmages utilize all magic in balance.

As they cast offensive actions, they generate excess energy inside their bodies.

The next defensive spell, the Archmage uses this excess energy to help power the spell, making it cast much more quickly.

Casting multiple defensive spells in a row will also generation this extra energy, which will in turn be used for the offensive spells. Archmages function best when alternating between offensive and defensive actions.

When damage is desirable, start with the Law of Conductivity and then utilize Radiant Lance.

If the enemies are ignoring you, Searing Touch will deal large amounts of damage quickly.

Pay attention to the health of your groupmages during combat.

When a heal becomes necessary, use Boon of Hysh if you are not currently being attacked.

If a faster heal is necessary, Healing Energy will do the job.

To combat small persistence damage, utilize the HoT spell Lambent Aura.

If everyone in your group is damaged, the Blessing of Isha will help heal everyone at once.

At this level, you should use Prismatic Shield before combat to help increase your groupmates resistance to magical damage. Bright Wizard Due to the volatile nature of Aqshy, the Red Wind of Fire that they manipulate, the Bright Wizard is always risking a Backlash that could incinerate himself as well as his opponent.

This building-up of Aqshy is known as 'Combustion' and and the greater the level of Combustion a Bright Wizard places into his destructive spells the more likely they will explode with stupendous results (Critical Hit).

However even the most skilled wizard will get burned when playing with fire and pushing the combustion level too high will result in a backlash of magical energy that will damage the Wizard himself. Begin each fight by throwing a large Fireball at your enemy.

Follow it up with a quick casting Sear and then an instant Ignite.

By this time, Fireball should have finished cooldown, and you can repeat the cycle for anything left alive.

When someone gets close to you, cast Fire Cage on them and fall back to get more distance.

In RvR, utilize Burning Iron to deal damage and remove valuable action points from the enemy and cast Rain of Fire to deal damage to large groups of enemies.

For buffs, make sure to keep Flames of Rhiun and Flame Shield active for yourself and your group.

If you are ever desperate for APs, Burnout will provide them at the cost of doing damage to yourself. Engineer Wielding weapons of the highest craftsmanship, the Engineer brings his own brand of terror to the battlefield.

Guns and Grenades are his forte, but the true mastery of the engineer is represented in the gadgets he deploys.

Destructive self-powered turrets and hidden mines help enforce the Engineer’s will upon his enemies. Just before a fight, place a turret down and take a few steps away.

Enable Slow and Steady for added damage during the pull.

Choose your target, and use Focused Fire to start the fight.

When the channel ends, use a quick Gun Blast.

As the target reaches you, fire off an Incendiary Rounds.

Follow up with a Friction Burn and then use Spanner Swipe and Flashband Grenade until the target is dead.

If your turret ever attracts the attention of the monster, step back and return to using Gun Blast. Ironbreaker A sturdy tank career, the Ironbreaker is designed to be able to absorb damage while protecting his groupmates.

When the Ironbreaker or his oath friend are attacked, he gains Grudge.

Based on this ‘Grudge’, he can utilize powerful attacks and debuffs to help damage and disable his enemies. Start each fight with a few basic Grudging Blow attacks to generate sufficient hate to keep from attacking anyone else.

Follow those up with a Guarded Attack to increase your armor and utilize Binding Grudge to prevent the monster from running away.

When sufficient Grudge has built up, use Knock Ye Silly to boost your strength and your oathfriends Willpower.

Also utilize Venegeful Strike for an extremely efficient attack that comes with a little defense boost.

Taunt enemies as necessary to keep them focused on you.

If your Oath Friend runs out of AP, use Watch An’ Learn.

Each time you hit someone for the next 15s will give him more AP!

Before the fight, place Oath Friend and Guard on another target whom will be attacked and you wish to protect.

Runepriests are a good example. Runepriest A powerful healer, the Runepriest is an all around healer.

Depending on his mastery choices, the Runepriest can choose from strong single target heals, massive healing over time, or area effect heals.

Supporting this choice, he gets a number of runic buffs that he can apply to his groupmates.

These buffs both increase a stat for the target, as well as give him an activatable ability to use every couple minutes. The Runepriest must keep a balance between offense and defense.

Rune of Restoration is a highly efficient high value high, but cannot be used while the Runepriest is being attacked.

While under attack, healing duties should fall to Grungi’s Gift.

If your entire group is hurt, Blessing of Valaya will help everyone at once.

Offensively, things are simple.

Start a Rune of Immolation burning on the target and then nuke away with Rune of Striking.

If anyone gets close to you, use Rune of Sundering to knock them away.

Before combat stats, be sure to use one of your Oath Runes on each player in your group, depending on their preference. Shadow Warrior Scouting ahead of the armies of the High Elves, the Shadow Warriors are experts at keeping distance and utilizing their powerful bows.

Assuming they are weak when caught out of position would be a fatal mistake.

Shadow Warriors are taught in 3 different fighting disciplines, the Path of the Scout, which focuses on long range attacks, the Path of the Skirmisher, which focuses on short ranged but highly mobile attacks, and the Path of the Assault, which teaches highly damaging attacks with a sword.

Master Shadow Warriors have learned how to flow from one discipline to another seamlessly, making them one of the most deadly enemies on the battlefield. Focusing on the Path of the Scout, start combat with Festering Arrow.

Follow with a Rapid Fire and a Broadhead Arrow.

If the enemy hasn’t closed to melee range, repeat the cycle, using Eagle Eye instead of Rapid Fire.

If he has, use Grim Slash to finish him off.

For extra bursts of damage, engage the Vengeance of Nagarythe during the combat.

If the target begins to cast a spell, be sure to use Throat Shot to silence him.

Before combat, make sure to enable the Scout Stance. Swordmaster A powerful tank class, the Swordmaster can soak up damage as well as anyone in the world.

Utilizing the ‘Balance’ system, the Swordmaster has 3 basic levels of Balance.

Depending on what state of balance he is in, certain abilities are unlocked.

Each ability increases the level of Balance to the next one in the ladder until the 3rd (or Perfect) level is reached, at which point the most powerful abilities can be used and the entire process starts over. Before a fight starts, the Swordmaster should activate Heaven’s Blade to enhance his blade with magical power.

Starting a fight, most of the abilities for the Swordmaster are unusable due to a lack of Balance.

Using Graceful Strike or Grphon’s Lash will put the Swordmaster into the 2nd Stage of balance (Improved).

He can then use Quick Incision, a Dot and snare attack or Eagle’s Flight, an attack that will greatly increase his chance to parry for a short time.

These attacks will also move the Swordmaster into the 3rd stage of balance (Perfect).

Once here, he can utilize the powerful Dragon’s Talon, which resets the Balance level and starts the process over again.

If the Swordmaster is fighting an enemy caster, substituting Whispering Wind for Dragon’s Talon will silence the enemy for a short period of time.

In a group, the Swordmaster should sprinkle Taunt whenever he needs to control the aggression of the enemy.

If a healer or mage is taking frequent damage, Guard can help spread out the damage he is taking to the Swordmaster. Warrior Priest Sigmar is a warrior god, and his priests gain divine favor only by fighting to defend the Empire that he built.

The holy symbol of Sigmar is a hammer, and the Warrior Priests have adopted the warhammer as their weapon of choice in honor of their patron.

The Righteous Fury of Sigmar fills the Warrior Priest with each swing of their weapon, and this divine power can then be used to fuel their healing magic.

This becomes something of both a freedom and a restriction for the Warrior Priest - since all of his magic is powered by Righteous Fury, he can throw himself wholeheartedly into melee combat and then still have resources left to heal with, but at the same time, his healing capabilities become dramatically more limited when there are no enemies in arm's reach. Begin by toggling Prayer of Absolution while out of combat.

Once in-combat, the Warrior Priest can be one of the more challenging classes to play.

When attacking enemies, utilize Sigmar’s Fist to boost your strength, Castigation to lower the target’s initiative, and then Divine Strike and Sigmar’s Radiance to deal damage and heal at the same time.

If you need to heal large values quickly, use Divine Assault if you are near an enemy to attack them, or Divine Aid if you are not.

If you need Righteous Fury to power heals in a hurry, Supplication is what you should use. White Lion Standing aside his majestic feline companion, the White Lion is a sight to be feared.

Wielding a mighty Great Axe, he and his pet are one of the most destructive teams that can be found.

White Lions learn 3 different basic fighting stances, each stance offering different benefits to himself and his pet. Start a fight by using Axe Toss to attract the attention of the monster.

Send in your lion while the monster charges.

When the monster arrives, start by using Coordinated Strike, an attack that both you and your lion utilize at the same time.

Follow up with Pack Assault and Hack.

If you can get behind the target, substitute Sundering Chop for Hack.

Repeat this basic cycle.

If an enemy is a player, use Charge!

To speed across the battlefield and attack.

If you need to bring the enemy to you, tell your lion to Fetch.

Outside of combat, engage Trained to Kill to give yourself and your pet bonuses. Witch Hunter The Witch Hunters are deadly fighters who seek out and destroy anything tainted by the touch of Chaos.

They lay down Accusations at sword point until they're satisfied of their enemy's guilt, and then unleash an Execution with the booming voice of their pistol.

Their combat abilities are bolstered by a variety of sacred artifacts, such as blessed bullets which add additional effects to their Executions, and potent Holy Relics which can briefly imbue them with great power. Start each fight Incognito, sneaking up upon your enemy.

When you arrive, launch an opening with Burn Armor, and quickly follow with a Seeker’s Blade and then Razor Strikes.

Use Absolution when your combo points are full, and repeat the Razor Strike/Absolution chain.

If you can get behind your enemy, substitute Torment for Razor Strike and utilize Pistol Whip to stun the enemy.

Make sure to use Blessed Bullets of Cleansing before combat.

Nice stuff, shs. I got the client installed but missed the preview weekend, so I'm stuck until the 7th

Due to the game coming out I was wondernig if anyone actually plays Warhammer with the miniatures.

I just bought a starter set yesterday.

Quote: : Due to the game coming out I was wondernig if anyone actually plays Warhammer with the miniatures.

I just bought a starter set yesterday. Warhammer with the miniatures?

What exactly is that?

Quote: : Warhammer with the miniatures?

What exactly is that?

It is where Warhammer started - a tabletop RPG/strategy game where the miniatures are used.

Have you ever seen a Games Workshop store and walked in and seen a bunch of miniatures that look like this: There are different games - Warhammer 40K for instance takes place far into the future.

And there's a Warhammer fantasy realm, too, which has been around since the early 1980s.

Warhammer predates Warcraft and WoW by quite a few years - Visually, a lot of their characters concepts are very similar to what you see in WoW.

In fact, there are plenty of accusations that Blizz basically stole the artistic concepts for its characters from Warhammer. You can see these orcs here and their resemblance to the orcs in Warcraft (not so much WoW) So, you might hear people talking about how much Warhammer looks like WoW.

In reality, it's the other way around

Quote: : It is where Warhammer started - a tabletop RPG/strategy game where the miniatures are used.

Have you ever seen a Games Workshop store and walked in and seen a bunch of miniatures that look like this: There are different games - Warhammer 40K for instance takes place far into the future.

And there's a Warhammer fantasy realm, too, which has been around since the early 1980s.

Warhammer predates Warcraft and WoW by quite a few years - Visually, a lot of their characters concepts are very similar to what you see in WoW.

In fact, there are plenty of accusations that Blizz basically stole the artistic concepts for its characters from Warhammer. You can see these orcs here and their resemblance to the orcs in Warcraft (not so much WoW) So, you might hear people talking about how much Warhammer looks like WoW.

In reality, it's the other way around Interesting. I did hear that WOW stole some ideas from an art design of warhammer and never realised exactly what they were talking about-- until now. Usually great creations are made by stealing ideas from others and refining them and making a superior product.

WOW's timing was perfect really.

I never raided in Everquest but I heard before wow came out it was as hardcore and brutal as it gets as far as raiding is concerned and it was to the point of self masochism. Wow came in and made things easier for raiders and it opened things up for casuals to raid. Wow will always be wow and nothing will kill it, but I see perhaps warhammer taking a big chunk out of them though after playing for a brief amount of time and reading quite a bit about it.

Just a hunch. I do like how warhammer online pve instances will mostly be structured like Dire maul and scarlet monastery(this is the best designed instance ever) which is quite nice.

I just love pve instances broken up into sections. One thing that did bother me about the beta in warhammer is the customisation of creating your character to look different just wasn't there at all.

Everyone kinda looks the same with such minor differences...Wow doesn't have great character creation customisation, but it's way better than warhammers is right now.

But ithe version of warhammer beta I tried wasn't even the open beta.

They are implementing quite a few things in the open beta for the 7th so we'll see. One of AOC's major downfalls was flat out lies as far as the minimium system requirments.

I mean, with minimium it's to be expected you will not have great fps but playing AOC with anything less than 500 video ram means the game is unplayable.

AOC has a lot of problems(so many) besides this but this was a big one. Warhammer minimium system requirments are 128 video ram(and doesn't require 2 cores) and if its well optimised for that and runs well, they will keep a lot of subs. Warhammer seemed to have that addictive nature to it and I'm just dying to get my hands on the 7th version.

Not because of the eye candy or cool fatalities...but because the entire concept of the "this is war" mentality combined with a clicky WOW type feel seemed flat out fun as hell.

200 vrs 200 battles?

Sign me up. The game ran great on my system as it just stayed at 100 fps(I just stayed maxed) the entire time even at 2560x1600 resolution with all settings set to max running off just one of my 8800 gtx's(I turn off sli for betas) This was impressive for a beta.

I can only imagine how well the open beta will run for me.

After being fleeced by funcom(ageofconan) I'm still worried this game might be a major dissapointment but the more research I do about mythic and their track record the more encouraged I become about the future of this game.

Man I can't wait for W.A.R

Been playing the beta tonight. Picked a dwarf engineer.(bombs, range dps, or can specialise in a few different fields to excell best at close range dps,(bomber) or long range dps(rifle), or making gadgets to bomb loads of people from afar. Man, its like being in ironforge thats under siege.

Lol This game is very similiar to wow, imho, but then again, way, way different. It seems its all about pvp(although I'm only doing pve quest at the moment), but it tries to make the game all about war and making you feel right out the gates you are at war with the other faction.

Open beta ran fine on my system.

No stuttering at all. Oh and the customisation problems have been fixed.

They are now a little bit better than wow's customisation.

Which isn't saying much but before it was terrible.

HUGE improvement here. NO lag, graphics a little better than wow.

Nothing to right home about but the game is wonderfully optimised and the art direction is bright and very colorfull..slower combat than wow for sure.

Not less responsive mind you, but slower. Like when a hunter clicks a target and fires a shot at a mob it's lightning fast.

In warhammer, it takes time to get that shot off as the shot meter waits to fire.

The Melee attacks seems to be just as fast but this might be an illusion, they seem a little slower than wow's also..and everyone can sprint every 30 seconds or so in warhammer. Having a blast with my dwarf engineer.

Heck, beating someone down with a big friggin wrench is fun.

Long range shot, mob gets close I throw bombs on him, then beat down with the wrench. Oh, the music is wonderfull but a bit stressfull.

It has so much of a war vibe to it.

I'm really liking what I see so far.

Just got done playing the human warrior/priest...his race is not human but they sure do look a like us. Combat animations seemed a little awkward at first, he plays sort of like a pally in wow.

Then again, I think troll combat animations are horrid in wow, so this might just be a personal taste thing. Combat still seems slower paced than wow but the action and spacing of objectives seems to be a lot closer so things actually seem to move faster.

Combine that with sprint?

You are flying around everywhere.

Objectives for quests are close, and you can press M(for map) and little red circle appears showing you where to go.

Most new games go with the gold arrow thingy for quest objectives but I kinda like how it only shows up on the map.

Gold arrow kinda breaks the immersion a bit, this is well done. The pve quests appear to be well done.

They are fun enough where I haven't really jumped into pvp yet. on a different note.. I'm thinking one reason combat is not that fast(at least compared to wow) is due to the possiblility of 200 vs 200 at once.

Who wants to die in .00001 of a second? I wish the graphics were a bit better(they are clearly better than wow at a high resolution) but they are ok and certainly will not dissapoint.

Some things look very impressive, some things, meh..but I think the real $$ was spent on making a well made game addictive, rather than broken eye candy like in AOC.(still early to call warhammer a sure fire winner of course, but I'm hoping) This game is too darn addictive...I'm having to force myself to go to sleep right now.

I tried out a marauder and a magnus today. Marauder specialises in melee dps and the magnus is a deamonic summoner. Hate to make comparisons to wow here all the time because these classes are both very different than what I'm going to compare them to but for the sake of explaining similiarities to help people understand, I will keep up the wow comparisons. Both are chaos. Maruader is similiar to a fury warrior, though completely different.

Nice graphic animations here, you mutate your body(or maybe your entire body late on) as you fight to lay down the beatdown on people.

One mutation I had my arm became a big friggin claw.

He seemed real fun for the few levels I tried him.. but then I moved on to the deamonic summoner. Well, this was a cool class.

I never leveled high enough to summon anything but one thing I really loved is he never walks, nope, he just flies around on this magical disc, like some kinda magical hoverboard.

I loved the effect.

My guess is this class is similiar to a warlock though I only played this class in the early levels.

He nuked, no dots to speak of early on. Couple of notes unrelated to these 2 classes. Things I'm loving about warhammer, that aoc had problems with. 1)NO INSTANCING in warhammer that I saw.

You and everyone else are in the same world.

HOWEVER, mob competition is not bad at all.

The mob respawn rate is absolutely insane here.

This means of course you die a bit more often but I don't mind that.

Think of the starting area for gnomes in warcraft, remember all those wolves you have to kill at level 1 and how they were everywhere?

Same goes with warhammer.

I LOVE THIS. 2)the game fires up fast and you are getting right into the action.

Immediate gratification is key here, no more waiting for long loading screens which lull you to sleep and well to be frank break immersion thus making you wonder if doing something else would be a better idea.(like not waiting) I love the fast load times...faster load times than any other mmo I have played.

Only mmo that is faster is wow.

And this is still beta!

I expect this to be improved. 3) you can tab out to windows fast, no crashes or problems when you do that.

LOVE THIS. Aoc would lock up or all sorts of odd stuff would happen when I wanted to go to windows to do something on the internet with the game in the background.

No problems where with warhammer. No crashes to speak of and SOME graphics truly look quite nice at a high resolution.

I'm loving what I see so far.

Quote: : 3) you can tab out to windows fast, no crashes or problems when you do that.

LOVE THIS. Aoc would lock up or all sorts of odd stuff would happen when I wanted to go to windows to do something on the internet with the game in the background.

No problems where with warhammer.

Why not play in windowed mode? Windowed mode + dual monitors = win

Quote: : why not play in windowed mode? Windowed mode + dual monitors = win SLI not compatible with dual monitors sadly. And for some odd reason my pc configuation had a zany bug going on with playing window mode in AOC.

Just done playing a RvR scenario that was a blast.

I was a level one witch hunter(similiar to a rogue) order side.

RvR basically means realm vrs realm or pvp..order vs chaos. we won, it took about 15 minutes or so which is nice time frame.

Not too long, and not too short. Fun mini-game, kinda like a miniture Alterac valley in wow...but the fact I could do this at level 1 was really quite refreshing.

No lag, no spikes, the pvp was very fluid.

I completed the quest but can go back and do it again and again and again if I wish to level up just by pvp. Witch hunter was interesting.

I didn't have stealth but I had a gun in one hand and a sword in the other.

This class has high dps but sacrifices survivability for it.

I literally ripped apart a level 4 deamonic summoner at level 1.

He is tough though, his minions were wrecking havoc against our team.

I just kinda ran around everyone ignoring his minions and jumped him-- and kept doing it at every opportunity. The pve is fun as heck also although this is a pvp centric game, you are not forced to do it.

You can add the war cause by doing pve quests. very intuitive interface, the best I have seen to date.

Even more intuitive or just as intuitive as wow. This game is gonna be a major hit I think.