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Zebediah made the King dance from e8-a1. - Games Forum - Playstation 3 & Xbox 360 Games Discussion

An interesting game by Zebediah against Advance Level.. Black King had to run out from e8 to a1.

Zebediah trapped Black's Rook and win easily. Most interesting was how Black King ran from e8 to a1 But atlast has to surrender. Game Played between zebediah and advance at GetClub.com zebediah: (White) advance: (Black) Game Played at: http://www.GetClub.com/Chess.html View Recorded Game: http://www.getclub.com/playgame.php?...199&game=Chess White -- Black (zebediah) -- (advance) 1.

D2-d4{16} d7-d5{0} 2.

C2-c4{4} e7-e6{0} 3.

Nb1-c3{4} Ng8-f6{0} 4.

Ng1-f3{4} c7-c6{0} 5.

E2-e3{4} d5-c4{1812} 6.

Bf1-c4{17078} b7-b5{0} 7.

Bc4-d3{8} Bf8-d6{1878} 8.

E3-e4{712} b5-b4{1330} 9.

E4-e5{834} b4-c3{1314} 10.

B2-c3{58} Bc8-a6{3050} 11.

E5-f6{976} g7-f6{2310} 12.

Bd3-a6{310} Nb8-a6{3116} 13.

Ke1-g1{3802} Na6-c7{1544} 14.

Bc1-h6{810} Rh8-g8{1732} 15.

Rf1-e1{866} Rg8-g6{1702} 16.

Bh6-d2{396} Qd8-d7{1578} 17.

Ra1-b1{192} c6-c5{2608} 18.

Nf3-h4{790} Rg6-g8{1286} 19.

Qd1-f3{24} Nc7-d5{1416} 20.

C3-c4{142} Nd5-c7{1344} 21.

Bd2-a5{864} Ra8-d8{2940} 22.

Nh4-f5{11778} c5-d4{2592} 23.

Nf5-d6{1240} Qd7-d6{1620} 24.

Rb1-b7{298} Rd8-c8{1780} 25.

Ba5-c7{118} Rc8-c7{2488} 26.

Rb7-b8{7848} Ke8-e7{0} 27.

Rb8-g8{4} Qd6-b4{1746} 28.

Re1-e6{198} f7-e6{2934} 29.

Rg8-g7{186} Ke7-d8{2282} 30.

Qf3-a8{140} Rc7-c8{2056} 31.

Rg7-g8{212} Kd8-e7{2946} 32.

Qa8-a7{66} Ke7-d6{2432} 33.

Qa7-d4{400} Kd6-c7{1936} 34.

Rg8-g7{12} Kc7-c6{1310} 35.

Qd4-d7{338} Kc6-c5{1916} 36.

Qd7-c8{220} Kc5-d4{1990} 37.

Qc8-d7{2912} Kd4-c3{1536} 38.

Qd7-d1{288} Kc3-b2{1654} 39.

Rg7-d7{66} Qb4-c4{1590} 40.

Qd1-d2{1114} Kb2-a1{148}

Quote: : > >

What do you think Advance Level was wrong that it lost its Rook? > http://www.youtube.com/watch?v=-F6MwlEsdAA -- "Do that which is right..." Rev.

J.D. Walker

On Jun 26, 9:53*pm, "J.D.

Walker" Quote: : >

Quote: : > >

> What do you think Advance Level was wrong that it lost its Rook? > >

Http://www.youtube.com/watch?v=-F6MwlEsdAA So that Storm take away the Rook? Bye Sanny Play Chess at: http://www.GetClub.com/Chess.html

How can the so-called "advance" level, rumored to take as long as 6 hours for a move, play such a tactically terrible game as the one above? Based on this game can we even say that advance level is as good as 1800 ELO?

On Jun 26, 2:38 pm, "chipsc...@gmail.com" Quote: : >

How can the so-called "advance" level, rumored to take as long as 6 >

Hours for a move, play such a tactically terrible game as the one >

Above? > > Based on this game can we even say that advance level is as good as >

1800 ELO? It is impossible to estimate accurately, since we don't even know which engine Zeb is using. The best way to get a reliable estimate is to have the GetClub program play a number of different opponents near its own level, some games with White, some with Black, and in several different openings. A few obvious flaws which seem to repeat themselves quite frequently: 1) ...B-a6 (as in this game); 2) Premature Queen moves (such as 1.

D4 Nf6, 2. Qd3); 3) Preferring moves which lead to the King getting trapped in the center. The program is still buggy.

I had a game recently where it was not my turn to move and the program declared itself the winner in a losing position!

My GC rating took a nasty hit, I expect. In another game, I miniaturized it (more or less, depending on how you define it) in a dull, closed position where it crammed its pieces into a corner away from its own King. Nevertheless, it seems to get the tactics right up to a certain, albeit very shallow, depth.

Note how Zeb not only uses a much stronger engine, but he also takes White-- as if to enjoy watching the carnage.

In the one game in which I let another engine duke it out with GC, I offered up QN odds as best I could (i.e.

N-a3, N-b5, N-a7) and it was a reasonably interesting game for a while. My guess is that if you lined up a bunch of human players and randomly stuck GC somewhere in the middle, nobody could tell which patzer was which, assuming they were all facing a commercial chess engine.

I still see folks who play there /anonymously/ and then, if and when they get lucky, come here to brag.

But where are the real-life Class-x players now?

Now that the program is no longer somewhere around 1000 USCF?

And lest we forget, there is no real time limit for the human opponents;

How many times I would have lost OTB if it weren't for this built-in "safety"! Somebody really ought to help Sanny out with getting him fixed up on ICS or FICS; not merely /telling him how/ to do it, but actually git 'er done, so we all can see the objective results. -- help bot

On Jun 26, 9:28 am, Sanny Quote: : >

But atlast has to surrender. Sanny, what's GM Atlast's rating? Wlod

> How can the so-called "advance" level, rumored to take as long as 6 >

Hours for a move, play such a tactically terrible game as the one >

Above? Play with Master Level and see for yourself how it crushes you. Only 3 players are able to win the higher Levels. 1.

Help Bot - Beginner, Easy, Normal 2.

Bonsai - Beginner, Easy, Normal 3.

Zebediah Beginner, Easy, Normal, and Master and also Advance. Rest other players cannot face even the Beginner Level.. Beginner: 1800 Easy: 1900 Normal: 2000 Master: 2100 Advance: 2200 Bye Sanny Play Chess at: http://www.GetClub.com/Chess.html

> > But atlast has to surrender. > >

Sanny, what's GM Atlast's rating? I do not know may be 2300+.

As Advance level plays as good as 2300+ rated player. Bye Sanny Play Chess at: http://www.GetClub.com/Chess.html

On Jun 27, 3:54 am, Sanny Quote: : >

> How can the so-called "advance" level, rumored to take as long as 6 >

> hours for a move, play such a tactically terrible game as the one >

> above? Actually, that game was a *strategical* crush; no amount of number-crunching would have saved Black from doom. >

Play with Master Level and see for yourself how it crushes you. > >

Only 3 players are able to win the higher Levels. > >

1. Help Bot - Beginner, Easy, Normal And Master, and Advance, though I may die of old age. >

2. Bonsai - Beginner, Easy, Normal Bonsai's overall record is shown as 70--4; maybe he just doesn't have the patience to play the higher levels. >

3. Zebediah Beginner, Easy, Normal, and Master and also Advance. Zeb is obviously using another chess engine; you're never going to be able to beat him. >

Rest other players cannot face even the Beginner Level.. > >

Beginner: 1800 >

Easy: 1900 > Normal: 2000 >

Master: 2100 >

Advance: 2200 In the very next post in this thread, the Advance level somehow miraculously jumps to "2300+". All these numbers are way too high.

Look at my most recent games-- a near-miniature against the Normal level, demonstrating its many inherent flaws: http://www.getclub.com/playgame.php?...181&game=Chess Another win where, this time, the program does not merely self-destruct on its own: http://www.getclub.com/playgame.php?...208&game=Chess A tough fight against the *Advance* level, in which the program managed to land a decisive tactical blow for once, but then botched the endgame terribly: http://www.getclub.com/playgame.php?...686&game=Chess In view of all this, I think the ratings of 1800--2300+ are way out of whack;

Just chop off around 200 points or so from those outlandish numbers: Beginner: 1400 Easy: 1600 Normal: 1750 Master: 1900 Advance: 2000 Better still, get this thing going on FICS, and let's stop with all the guessing games. -- help bot

> Only 3 players are able to win the higher Levels. > >

1. Help Bot - Beginner, Easy, Normal >

2. Bonsai - Beginner, Easy, Normal >

3. Zebediah Beginner, Easy, Normal, and Master and also Advance. Don't you mean that only those 3 are willing to waste their time playing what ammounts to postal chess vs your very weak engine?

Even your very own site shows that your "Advanced" mode which takes hours per move is +2 -48 and yet you assign it a "2400 rating on some imaginary Sanny scale. Although I know the effort will be fruitless I will offer two more tidbits of wisdom for you. 1) Virtually every program I have seen, including yours, has roughly the same strength at every time control.

This presumes, of course, that the human is playing under the same time constraints.

If anything, most of them seem stronger to me at fast time controls. 2) The length of a games in moves is not even close to being an accurate gauge of the relative strength of the players.

This tends to be more a matter of style then strength.